Pso2 Rappy Slots Auto
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Shops | ||||
---|---|---|---|---|
AC Shop | Star Gems Shop | Casino | FUN Shop | Swap Shop |
Pet Supplies Shop | Culinary Shop | Zig Permit Exchange | Furnishing Shop | |
EX-Cube Exchange | Battle Coin Exchange | |||
Astracite Exchange | Mileage Exchange |
Casino Home | Rappy Slots | Mesetan Shooter | Black Nyack | Lilli Roulette | Arkuma Slots |
- 1Casino
- 1.1Casino Prize Exchange Counters
The Casino Area is a place where players can relax by playing fun mini-games. By using a currency known as Casino Coins (), players can gamble it all on the games for a chance to win big, then spend it at the Casino Coin Shop for valuable prizes. There are five kinds of Casino games: Rappy Slots, Mesetan Shooter, Black Nyack, Li Li Roulette, and Arkuma Slots.
Casino Prize Exchange Counters
There are two stores in the Casino you can exchange Casino Coins for prizes. Prize Purveyor Chip is located on the left when you enter the casino. Prize Purveyor Ante is located down downstairs on the East side.
Rappy Slots
In this game, you partake in a slot machine game themed around Rappies. The possible bet is between 1 to 5 , and it has a low to average payout, except in the case of Jackpots.
To play the game, you must select your Bet value with the Up and Down directional keys/buttons. Once you have selected, press the Confirm button to roll the slots. Each of the nine slots will roll and stop on an icon. You can get a match in any direction, and what payout you get depends on what symbols line up. It's possible to get multiple matches simultaneously, which will multiply your earnings.
There are also special events that can occur when rolling the slots.
- Slot Door: If a potential match arises, the screen will zoom in and the slot window will close. It will then reopen with a result.
- Running Rappy: If a potential match fails, there is a chance that a Rappy will run across the screen and cause slots in that row to reroll, including the slot that failed to match. This also has a chance to fail, which is depicted by the Rappy tripping.
- Rappy Stampede: If a potential match fails, there is a chance that a horde of Rappies will run across the screen and cause several slots to reroll at once. This typically has a very high chance to create matches.
- Falling Rappy: If a potential match fails, there is a chance that a Rappy will fall on the slot that failed to match, causing it to reroll.
- Falling Rappy Stampede: If a potential match fails, there is a chance that a ton of Rappies will fall on the screen, causing several slots to reroll, including the slot that failed to match.
Whenever you match up three Gold Rappy Icons, a Fever meter on the left side of the screen increments by one symbol. When you reach five symbols, all but one of the slot windows will close and the central slot will roll. Press the Confirm button to stop the slot; if it stops on a Wild symbol, the game will enter PSE Burst Chance Mode. In PSE Burst Chance Mode, the central slot is always a Wild, and you have greatly boosted odds of getting a match.
If you manage to line up three Wild Icons (either in PSE Burst Chance Mode or in normal mode), Rappy PSE Burst Mode will activate. In Rappy PSE Burst Mode, you have greatly boosted odds of getting a match, and any Wild Icons you roll will lock and stay for subsequent rolls. At this point, if you manage to lock a Wild in all 9 Slots, you will win the Jackpot. }
Arkuma Slots
Arkuma Slots is a high risk, high reward Casino game where you fly through space while trying to avoid being attacked by the Falz Arms. The game costs 500 to play, and has a potentially high payout. To play Arkuma Slots, you must access a slot machine and pay 500 . Once you have paid, the game begins.
The game takes the form of a simple slot machine with three reels. Pressing the Confirm button will roll the reels, and depending on the result, a value will be added to your pot.
- Arkuma: 10
- Arkmami: 30
- Arkuma + Arkmami: 50
If you roll all three results, you will also earn a Completion Bonus. The Completion Bonus starts at 100 , and increases to 300 , then 500 for every Completion Bonus you score.
If you line up three Falz Arms, a Battle Game will start where two to four Falz Arms will appear onscreen. You will be asked to pick a Falz Arm, which your ship will attack. After the animation plays, you will reach a result; if the Falz Arm you picked blows up, your pot is multiplied by a percentage value, but if the Falz Arm you picked has a force field, it will attack your ship and your pot will become 0, and the game will end.
The way the game progresses is in Stages. When you pass a Stage without losing your pot to Falz Arms, the Stage counter will go up by 1, indicated by a marker at the top of the screen. There are 30 Stages, and as you go up in Stages, the chance to get Falz Arms increases. If you reach Stage 30 without losing, you will enter a special Battle Game where Dark Falz Elder appears. You have six spaces to pick from, and all spaces will increase your pot by a massive multiplier, after which the game will end.
Limited Prizes Shop
Limited Prize Shop resets weekly.
Rarity | Image | Name | Limit | Price | Notes |
---|---|---|---|---|---|
10 Star Gems | 1 | 1,000 | Grants Star Gems. Fulfill the requirements to receive 5 SG. | ||
5 Star Gems | 6 | 1,700 | Grants Star Gems. Fulfill the requirements to receive 10 SG. | ||
Enhancement Aid 30% | 10 | 6,000 | Supplemental material for enhancing weapons. Use this when enhancing weapons to increase the chance of Great Success by 30%. | ||
Extreme Pass | 7 | 500 | Extreme Quest participation pass. Limited to once every 22 hours per account. | ||
Lambda Grinder | 20 | 250 | Material used to enhance weapons and armor. Enhancing equipment can increase performance beyond its original limit. | ||
Rahgbelt | 5 | 5000 | A trigger that causes a Rahgbelt to appear during a quest. Can be used in designated expeditions. | ||
Dal Marli | 5 | 5000 | A trigger that causes a Dal Marli to appear during a quest. Can be used in designated expeditions. | ||
Banser Ong | 5 | 5000 | A trigger that causes a Banser Ong to appear during a quest. Can be used in designated expeditions. | ||
Banser Donna | 5 | 5000 | A trigger that causes a Banser Donna to appear during a quest. Can be used in designated expeditions. | ||
Banser Oran | 5 | 5000 | A trigger that causes a Banser Oran to appear during a quest. Can be used in designated expeditions. | ||
Burn Drahl | 5 | 5000 | A trigger that causes a Burn Drahl to appear during a quest. Can be used in designated expeditions. | ||
Crys Drahl | 5 | 5000 | A trigger that causes a Crys Drahl to appear during a quest. Can be used in designated expeditions. | ||
Haze Drahl | 5 | 5000 | A trigger that causes a Haze Drahl to appear during a quest. Can be used in designated expeditions. | ||
Zoron Goraal | 5 | 5000 | A trigger that causes a Zoron Goraal to appear during a quest. Can be used in designated expeditions. | ||
Noire Drahl | 5 | 5000 | A trigger that causes a Noire Drahl to appear during a quest. Can be used in designated expeditions. | ||
Tranzexia | 5 | 5000 | A trigger that causes a Tranzexia to appear during a quest. Can be used in designated expeditions. | ||
Embryo Varder | 5 | 5000 | A trigger that causes a Embryo Varder to appear during a quest. Can be used in designated expeditions. | ||
Orgceratos | 5 | 5000 | A trigger that causes a Orgceratos to appear during a quest. Can be used in designated expeditions. | ||
Magisa | 5 | 5000 | A trigger that causes a Magisa to appear during a quest. Can be used in designated expeditions. | ||
Bar Dominus | 5 | 5000 | A trigger that causes a Bar Dominus to appear during a quest. Can be used in designated expeditions. | ||
Yogjadeurli | 5 | 5000 | A trigger that causes a Yogjadeurli to appear during a quest. Can be used in designated expeditions. | ||
Gunne Ginnegam | 5 | 5000 | A trigger that causes a Gunne Ginnegam to appear during a quest. Can be used in designated expeditions. | ||
Casado Badoohl | 5 | 5000 | A trigger that causes a Casado Badoohl to appear during a quest. Can be used in designated expeditions. | ||
Agata Jigmolinde | 5 | 5000 | A trigger that causes a Agata Jigmolinde to appear during a quest. Can be used in designated expeditions. | ||
Armored T15 Tank | 5 | 5000 | A trigger that causes a Armored T15 Tank to appear during a quest. Can be used in designated expeditions. | ||
Doktor Gidoras | 5 | 5000 | A trigger that causes a Doktor Gidoras to appear during a quest. Can be used in designated expeditions. | ||
Nightmare Vegas | 5 | 5000 | A trigger that causes a Nightmare Vegas to appear during a quest. Can be used in designated expeditions. | ||
Murder Truck | 5 | 5000 | A trigger that causes a Murder Truck to appear during a quest. Can be used in designated expeditions. | ||
Advance Capsule D | 50 | 250 | Data acquired as a member of an advance team. Possession of this is proof of one's abilities. Cannot be sold. | ||
Advance Capsule E | 50 | 250 | Data acquired as a member of an advance team. Possession of this is proof of one's abilities. Cannot be sold. | ||
Advance Capsule F | 50 | 250 | Data acquired as a member of an advance team. Possession of this is proof of one's abilities. Cannot be sold. | ||
Lilliparium (S) | 10 | 150 | Restores 30 minutes to the selected Craft Energy. | ||
Good Fishing Rod | 20 | 100 | Allows you to fish using Gathering. Increases likelihood of Rare Fishing by +5%. | ||
Good Pickaxe | 20 | 100 | Allows you to harvest using Gathering. Increases likelihood of Rare Harvesting by +5%. |
Normal Prizes Shop: Outfits
Rarity | Image | Name | Price | Description |
---|---|---|---|---|
Casino Lillipan Suit: Ruby | 20,000 | An outfit equippable by everyone. | ||
Casino Lillipan Suit: Sea | 20,000 | An outfit equippable by everyone. | ||
Casino Lillipan Suit: Leaf | 20,000 | An outfit equippable by everyone. | ||
Casino Lillipan Suit | 20,000 | An outfit equippable by everyone. | ||
Nyau Suit | 20,000 | An outfit equippable by everyone. |
Normal Prizes Shop: Weapon Camo
Rarity | Image | Name | Price | Type | Description |
---|---|---|---|---|---|
* Messe Stomp | 10,000 | A Weapon Camo that changes the appearance of Jet Boots while equipped. | |||
* Mesetan Crown | 10,000 | A Weapon Camo that changes the appearance of a Wand while equipped. | |||
* Mesetalivern | 10,000 | A Weapon Camo that changes the appearance of a Sword while equipped. | |||
* Sein Vold | 10,000 | A Weapon Camo that changes the appearance of a Gunblade while equipped. | |||
* Neon Vielo | 10,000 | A Weapon Camo that changes the appearance of a Soaring Blade while equipped. | |||
* Lucky Slockle | 10,000 | A Weapon Camo that changes the appearance of Knuckles while equipped. | |||
* Mesetan Shooter | 10,000 | A Weapon Camo that changes the appearance of a Launcher while equipped. | |||
* Casino Ryke | 10,000 | A Weapon Camo that changes the appearance of a Rod while equipped. |
Normal Prizes Shop: Evolution Device
Rarity | Image | Name | Price | Description |
---|---|---|---|---|
Evolution Device: Nyau | 10,000 | This Device allows you to evolve the form of a Mag that has reached Level 100 or above. Evolves into Nyau. |
Normal Prizes Shop: Accessories
Rarity | Image | Name | Price | Description |
---|---|---|---|---|
Black Rose Corsage | 10,000 | A new accessory will become available in the Salon upon use. |
Normal Prizes Shop: Boosters
Rarity | Image | Name | Price | Description |
---|---|---|---|---|
Triboost +50% | 5,000 | A tri-effect Booster. Use to get a 50% increase to meseta earned, EXP gained, and rare drop-rates for 30 minutes. |
Normal Prizes Shop: Furnishings
Rarity | Image | Name | Price | Size | Installation | Install Location | Install Limit | Description |
---|---|---|---|---|---|---|---|---|
Animal Mat | 2,000 | 6x4 | Floor Type | Unlimited | Unlimited | Furnishings that can be placed in your Personal Quarters. | ||
Symbol Art Mat | 2,000 | 2x1 | Floor Type | Unlimited | 4 | Furnishings that can be placed in your Personal Quarters. |
Normal Prizes Shop: Materials
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
Grinder | 100 | Material used for enhancing weapon and armor units. | ||
Synthesizer | 100 | A catalyst material required for elemental enhancement. Used as a synthesis catalyst when synthesizing weapons for elemental enhancement. |
Casino Home | Rappy Slots | Mesetan Shooter | Black Nyack | Li Li Roulette | Arkuma Slots |
Shops | ||||
---|---|---|---|---|
AC Shop | Star Gems Shop | Casino | FUN Shop | Swap Shop |
Pet Supplies Shop | Culinary Shop | Zig Permit Exchange | Furnishing Shop | |
EX-Cube Exchange | Battle Coin Exchange | |||
Astracite Exchange | Mileage Exchange |
Rings are basically a type of equipment that add extra skills to your character. These vary from active skills, buffs, to even modifying existing abilities. There are two ring slots, one for L rings and one for R rings.
Crafting Your Rings
To craft rings, you have to gather the right rock/mineral and then craft it from the ring NPC in Franca’s Cafe. Gathering is a whole other topic, but you can at least get started by doing the tutorial from the purple-ish hair NPC near the middle stall in Franca’s Cafe. Going through enough of her tutorial also unlocks crafting from the campship, so it is worth doing. Certain rings require other materials, but a majority are crafted from gathered materials.
The combined rings combine the abilities of multiple level 20 rings into one ring. To get these, you have to trade in level 20 versions of the respective rings listed in the shop. Only certain rings listed in the shop can be combined. It saves slots and inventory space, so why not? Keep in mind that combined rings start off at level 1 but have the same effectiveness as the uncombined level 20 rings, so there isn’t really a point to grinding them.
Grinding Your Rings
Ring grinding works a little differently. To grind a ring, you first have to equip your ring and then gain experience points like normal. A portion of that will go into your ring. Gaining more experience will increase the maximum level your ring can be grinded to (up to 20). You can then grind your ring like you would with any other item at Dudu/Monica up to the current max level. Grinding materials include grinders, lambda grinders, rocks (like Naberius rock), and minerals (like forest emerald).
Recommended L Rings
There are a lot of rings out there that you can look up or read if you want. I’m going to save some time and only mention the ones I think you should at least have.
Most L rings are more class oriented, so I will list the general ones and then divide this by class.
General Purpose
These are rings that work with any class. They’re a nice way to fill up any of your empty L ring slots.
L/Leaping Dodge
Gives you an active ability that jumps up. At level 20 the cooldown is 5 seconds. This can work as a panic button. Normally you would use it for extra mobility since it goes higher than a regular jump. It’s something that is nice to have. The only quests where this is required are probably Time Attacks.
L/Mate Maniac and L/Atomizer Fanatic
These increase the effectiveness and speed up the use of mates/atomizers respectively. Useful, but not game changing.
L/Mag Excitement
Increases the power and activation chance of your mag’s auto attack. Nice free damage.
L/Party Toughness
Decreases damage based on the number of members in your party. At level 20 with a party of four you get 5% reduction. Why not?
L/Quick Blaster
Decreases the startup of your A.I.S. laser at the cost of reducing your turning capability. Very useful because it speeds up the whole laser sequence, leaving less time for bosses to move around and less time for you to be a sitting duck.
Fighter
L/TD Air Pursuit and L/Knuckles Pursuit
The Chase rings let you travel towards an enemy when you are locked on and perform a regular attack in the air (for twin daggers) or on the ground (for knuckles) respectively. Travel while attacking is a little stiff for these weapons so this will make sure you can still hit the boss without dropping your combo when it backs up a foot.
L/Slow Fighter Actions
Decreases the speed of your weapon action. This is only really useful on knuckles because you get more i-frames from an extended sway. I feel like it hurts when used with the other two weapons that already have pretty generous guard frames.
Hunter
L/Hunter Focus Preservation
Decreases the amount of focus consumed by up to 50% at level 20. For sword, it decreases the decay rate. Partizan and wired lance get more out of this ring because you can spend more time using PAs that consume your focus gauge rather than maintaining gear.
L/Perfect Guard Sonic Arrow and L/Perf. Guard Heavenly Drop
Performs the listed PA if you successfully just guard an attack. At level 20, the PA performed will cost no PP at all. This is free damage and helps with your focus gauge as well. Personally, I like them because they make my just guards feel more satisfying.
Ranger
L/Precision Blight Rounds
This one is amazing. One of blight bullet’s greatest weaknesses (rip this joke in NA) is that there’s travel time and it can be blocked unintentionally by a boss’s flailing limbs. This ring makes it so that if you are locked onto a part, your bullet will ALWAYS hit it. No more wasted blight bullets because rockbear decided to swing his arm in front of his face.
L/Launcher Non-Weak Bonus
Allows the bonuses of Advanced Precision Hit to apply to non-weak points for launcher. At level 20, it applies 100% of the bonuses. An issue with launcher’s PAs being so explosive is that it can be hard to get the weak points sometimes. A big chunk of Ranger’s skills increase damage to only weak points. This ring greatly increases your general mobbing capabilities because you can’t expect to always hit a weak point with launcher.
Gunner
L/Forward Stylish Roll and L/Time After Time Preserve (can be combined)
Forward Stylish Roll allows you to stylish roll forward. The forward roll is a lot more fluid than the side and backwards rolls. Definitely get this, since it greatly increases your mobility.
Time After Time lets you keep the damage bonus from High Time even if your damaged, up to 20% of your HP. A nice insurance policy in case you get hit by a stray attack.
L/TMG Stance Up
Increases your damage if you are using a stance, up to 10% at level 20. A pretty big damage boost for free if you are using a subclass that has a stance. Usually, it would be with a Fighter, Hunter, or Braver subclass. It makes the multipliers competitive with the ones from Ranger’s Advanced Precision Hit.
Techter
L/Alternate Wand E. Change
Changes your wand’s element based on the last charged Technique (minus the support and field ones). Lets you match elemental weaknesses of whatever you are whacking. This is better than the other Wand E Change because you can do Zanverse without worrying about changing to wind. I believe it already has maximum effectiveness at level 1.
L/Tech Charge Parry and L/Quick Illusion (can be combined)
Tech Charge Parry gives you frontal (I think only frontal, double check me on this) guard frames as you begin charging a Technique. At level 20 you get up to 0.6 seconds. This is great because you spend less time dodging and more time attacking. Also helpful for multihit attacks that can be tricky dodging.
Force
L/Tech Charge Parry and L/Quick Illusion (can be combined)
Tech Charge Parry gives you frontal (I think only frontal, double check me on this) guard frames as you begin charging a Technique. At level 20 you get up to 0.6 seconds. This is great because you spend less time dodging and more time attacking. Also helpful for multihit attacks that can be tricky dodging.
L/Talis Prolong
Extends the amount of time talis stay floating. Useful if you are a talis main because you won’t have to throw as many talis out.
L/Alt. Photon Bullet Mode
Turns your rod shoot into a ball that explodes. It’s a little finnicky and only sees real usage in some niche builds that focus on normal attacking. Otherwise, just an extra thing to throw in and try.
Braver
L/Katana Focus Guard Release
Lets you activate focus release by just holding guard when you are at max focus. This is more of a convenience, really.
L/Katana Combat Hitcount Up
The finish from Katana Combat increases in damage based on the number of hits you do while Katana Combat is active. This ring increases the “number” of hits each hit counts as. In other words, at level 20, each hit will count as two hits, letting you reach the max damage of Katana Combat’s finish much easier.
Bouncer
L/Soaring Blades Tackle and L/Jet Boots Combo Varient SC (can be combined)
Soaring Blades Tackle damages enemies you pass through while gliding with soaring blade’s weapon action. The damage isn’t amazing, but it’s a nice add on.
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Jet Boots Combo Varient SC decreases the charge time of a Technique if you use it as a just attack right after a jetboots PA. This is great if you are doing a Tech based Bo/Fi.
L/JB Elemental Keep
If you ever got sick of jetboots switching back to its default element when you use the regular weapon action, you can now turn it off so nothing happens besides the dodge. Yay?
Summoner
L/Quick Illusion
Same reason as you would with Force as discussed above.
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Recommended R Rings
R rings are more general purpose rings. Many of these give you skills from other classes. You cannot “double dip” into an skill, so be aware of which ones you cannot equip. For example, the C Strike rings are popular. However, these are based off Fighter’s Critical Strike skill, so you cannot equip these if Fighter is your main or subclass. Here are the ones I would recommend. Honestly, unless they release new ones, the usefulness of the others pale in comparison.
R/PP Conversion
Cannot be equipped by Techter. If general damage increase isn’t your thing I would get this instead. This cuts your HP temporarily while giving you higher natural PP regen. Great for giving you chances to spam PAs even more.
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R/Hunter Physique
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Cannot be equipped by Hunter. This lets you use Hunter Physique, an active skill that gives you super armor for a period of time. In certain situations where you can be easily knocked out of long PAs or charging PAs, this might be helpful. Kind of niche.