If you’re playing Shadowrun Hong Kong as an Adept, you’ll want to know how to optimize your build for the best, most OP shadowrunning action you can get. There are a ton of builds you can make in Shadowrun Hong Kong because of its flexible Karma system. This Shadowrun Hong Kong Adept Build guide will teach you how to allocate all your karma for the best possible Adept build and what equipment you’ll want to acquire.

Spellcasting is a skill. The basic mage skill, determining accuracy with spells, and which Spellcasting spells the mage can equip. Level 2: +1 spellbook slot Level 3: Shows mana lines Level 4: +1 spellbook slot Level 6: +1 spellbook slot Level 7: Shows mana lines through fog of war. Scientiae: Be careful. I gave up buying kit for my squad. Disposables are fine, but weapons and spells tend to waste limited cash: remember to check the other team members' stats before you but them something, because minimum requirements are only displayed for the PC in the merchant dialogue, and there are few extra slots for discretionary items for the others (health-packs, accuracy- speed. You get 'spell slots' based on your skill. Having essence loss reduces the number of spell slots you get. If I remember right, you lose one spell slot per point of essence lost. In addition, essence loss increases the cooldown of spells. This includes 'chi casting' adept abilities. It does not include the totem/shaman bonus ability.

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Race Selection – Shadowrun Hong Kong Adept Build

Ork and Troll are the only options here. Both have low intelligence, but for this build, who cares? They have the highest Strength and Body maximums. Troll has higher maximums but honestly, you’re not going to reach them, it just takes too much karma. Plus we’re going to game the system with Cyberware. But you can go with either choice here.

You might notice that Dwarves have the best Willpower maximum (11), and that the final Shadowrun Hong Kong Adept spell, Martial Defense 2, is only available at Willpower 10, which is beyond the maximum for Orks and Trolls. You could get around that with Cyberware but, instead of doing that, we’re just going to not care because Martial Defense 2 isn’t that great.

Stat Allocation – Shadowrun Hong Kong Adept Build

There’s really only one way to go when trying to create perfect Shadowrun Hong Kong Adept build. Zero deviation from this. Unlike the Mage build, which has some leeway where you can pick up a subspecialty halfway, you’ve got to go all-in here.

Body: 9 (10)
Strength: 9 (12)
Close Combat: 9
Willpower: 9 (11)
Spellcasting: 4 (5)
Qi Casting: 9
Charisma: 4 (7)
Conjuring: 1
Spirit Control: 3 (4)

That build takes 246 Karma, which is every single point of Karma in the game. So, I hope you know how to collect all that optional Karma, because you’re gonna need it. If you need some leeway, take it out of Spellcasting.

Some things that might not be obvious:
– You want 1 Conjuring to be able to use the Spirit Fetish, which gives +1 Charisma.
– You want 7 total Charisma to pass the highest Charisma check at the end of the game. If you don’t care about that, you can skip the Conjuring point, but it’s just 1 point.
– You want 4 Spellcasting so you can equip the two Hermetic totems for +2 Willpower. You also get the option to use a low-level Mage spell (you will not do this, but you could).
– You want 3 Spirit Control for access to a totem, and you should take the Leopard Totem (+1 Move, +1 Armor)
You do not need any Melee or Unarmed Weapon skill whatsoever. Do not take any.

Equipment – Shadowrun Hong Kong Adept Build

Shadowrun dragonfall max spell slots

In terms of weapons, you want the Racing Fulmination. This Shadowrun Hong Kong Adept Sword adds +1 to AP every time you kill someone which, because Chi Onslaught is stupid, is at least once per turn. I have seen my character stack up 7+ AP with this weapon. Other than that, you can equip the Blood Calls to Blood fist as an alternate weapon/self-heal, but you will never use it.

When it comes to your spells, these are the best spells for this build:
Mystic Armor
Bonded Spell: Killing Hands + Stride
Pain Resistance
Martial Defense 1
Lightning Strike

You may notice something about these spells, which is they’re almost all passive, and the ones that aren’t passive are skills you’re only going to cast once per battle anyway. So that means we don’t have to care about the cooldown penalty for essence loss, just the spell slot penalty. Also, since these are the only good Qi Casting spells, we only need 5 slots, so we can stand to lose one. So you can equip 1 essence worth of cyberware.

This is the Cyberware you’re going to want:
Arms: Muscle Augmentation (+1 Quickness/Strength) x2
Body: Suprathyroid (+1 Body/Quickness/Strength)

You’ll lose a spell slot but you weren’t going to use it anyway, so… eh.

This Shadowrun Hong Kong Adept build is a whirling wrecking ball of death. It gets a ton of movement range, takes very little damage (10 armor, pain resistance, constant light cover), stacks AP every time it gets a kill and kill almost every enemy in one hit. It’s not the best build in the game, but it’s probably a close second.

That about covers it for the perfect Shadowrun Hong Kong Adept build. Be sure to check out the Games Section for more articles like this and click here for more game guides for Shadowrun Hong Kong.

For the similarly named mission, see Dragonfall.

Shadowrun: Dragonfall
developerHarebrained Schemes
publisherHarebrained Schemes
release dateSeptember 18, 2014
genreTactical role-playing game
modesSingle-player
platformsWindows, OS X, Linux

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

Dragonfall was originally released as a downloadable expansion for the original Shadowrun Returns, and has since been retooled and expanded into a separate release (the Director's Cut), with improvements made to the game's original combat engine and interface, as well as the addition of several bonus missions and new music tracks.

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Man Meets Magic & Machine[edit edit source]

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features[edit edit source]

  • A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut[edit edit source]

  • Standalone: Due to popular demand, Dragonfall is now a completely standalone title!
  • Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.
  • Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.
  • Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.
  • Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.
  • Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

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  • The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

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